The MVP forum was made live today and already there are several good discussions going. We'll be posting updates on what is being discussed and asking for more feedback regarding the findings and the suggestions being made.
We have noticed quite a bit of concern within the community recently as far as exploits and what we're doing in regards to them. To address this, I'll paste our policy from our Code of Conduct:
Exploiting
Users who abuse an exploit in game code or other established rules will face consequences. An example includes, but is not limited to, using a geometry glitch to intentionally go outside the game boundary.
- First violation: Results in the user being suspended
- Second violation: The user receives a longer suspension than that of the first violation.
- Extreme or Multiple Repeat violations: Result in a permanent ban.
The support team and the GMs have instructions to enforce these rules, and they have been. We received some complaints, and there was even a posts on the forum that we don't enforce the rules, when in fact there were three players banned already on three different occasions. Maintaining fairness and protecting the game, and the player experience against cheats and any kind of exploits is a high priority for us.
We also noticed concern about the DFUW Asia version. Keep in mind this is a beta and most of the features being tested there, will be added to the western version. This does not include removing friendly fire.
To share some of the things we're working on currently:
We're in the implementation phase of the Primalist's 3rd school(Chaos).
We're looking into new feat types and a new feat window. These are repeatable (daily-weekly, etc. depending on the feat) and there are thoughts of giving out material rewards apart from the prowess rewards. The new feat window is being worked on as we speak.
We've talked about the new chat system complete with re-sizable and customizable windows and tabs with great depth of customization for text, tabs and types of messages displayed in them. You can have a look at the design here
We're also working on more GUI elements, like a new quick bar display and a new inventory system.
Villages: these are a topic of a productive discussion in the MVP forum: we are exploring ways to make them more fun and rewarding.
Clan holdings: Our goal is to make them the focal point in clan warfare. This is in currently the design stage.
Thank you for reading.