Friday May 23, 2025 11:17 PM PDT There are currently 23 viewers browsing the site.
 
 

 
 


Patch



Permanent Link
http://darkfallinfo.com/index.php?page=Patch&id=89


March 2013 | Darkfall 2.0 | views: 2057
Patch Notes - March 6th

These are the patch notes for today's patch currently being applied to the game. I'll remind everyone that there is a wipe in order to install the new Prowess based character progression system. We hope you enjoy the new system and we hope we can get good feedback on this by our players.

I'll remind you that in a few days we'll be adding the Primalist as well, in a new patch.

New Features:
  • A completely new skill up system, based on Prowess Points, has been added to the game. Players can purchase Attributes and Skill levels using their Prowess Points. Crafting Skills are NOT included in this new system, and keep leveling up by using them. You can read more about it by using the link above.
  • Salvaging has been added as a default skill under the crafting skills, allowing you to break up armors and weapons back to their crafting materials. You can find more about Salvaging by using the link above.
  • Broken versions of weapons, shields and armor have been added as monster drops. These items cannot be used by a player, but they can be salvaged
  • Salvaging an item will reward you with 30% of the amount of prowess you would normally get if you had crafted the same item.
  • Fog-of-War has been introduced into the World Map. You will now have to explore Agon in order to discover teleportation chambers, mob spawns and other interest points
  • Added new on-screen challenge notification effects (Challenge, Victory, Defeat, City Conquered, City Lost, Vulnerable Bindstone and Vulnerable Siegestone)
  • Added Village status markers (Free, Vulnerable in, Vulnerable) and timers
  • Added Holding status markers (At peace, Challenged, Vulnerable, Grace Period) and timers
  • Added game option to hide your equipped helmet
  • Added game option to force show player helmets
  • Mount and ship figurines now show their current health on their tooltips.
  • Quick pressing action button (F by default) triggers the default action on the targeted object. Default actions are the use object action for mounts/ships etc, and open the personal bank for bank buildings. If you keep pressing the action button, after 100 milliseconds, it will show the other (potentially) available options on the context menu.
  • There is a new Prowess Points reward system for killing monsters within a party. The player who gets the killing blow will gain 50% of the total prowess points for that kill. The remaining 50% will be distributed evenly between the rest of the players in that party which are in within 50 meters from the monster killer.
  • New PvP sources of Prowess Points
  • Ganking rewards 1 point
  • Village capture rewards 15 points
  • Village stealing rewards 4.1 points per 5-minute tick
  • Small bindstone destruction gives 50 points (Only if you are a part of the siege)
  • Large bindstone destruction gives 100 points (Only if you are a part of the siege)
  • The destruction of buildings rewards 60% of building cost (number of modules) as Prowess Points. (When in the offensive side of a siege)
  • Sinking a ship gives 200% of the Prowess Points gained from that ship’s crafting.


Changes:
  • Diminishing returns effect for Prowess Points gain has been reduced. Prowess gained will be reduced gradually and down to a minimum of 10% when reaching 500.000 lifetime points, from down to 1% when reaching 100.000 lifetime points.
  • Increased the accumulation of Prowess Points when killing monsters. Lowest level monsters (rank 1) reward the same prowess. Low level monster prowess increased by 25%, going up to a 200% increase for the highest ranked monsters.
  • Removed prowess being rewarded for increasing skills
  • When a mount is spawned, it now faces the same direction as the player
  • Clan City Buildings costs have been revamped
    • Barracks cost has been reduced by 25%
    • Barracks Second Tier upgrade has been increased by 25%
    • Keep has been increased by 100%. Also, all Keep variations have been set to cost the same.
    • Clan Houses have been increased by 100%
    • Keep Second Tier Upgrade has been reduced by 20%
    • All Crafting Stations now cost 150 modules
    • All Harvesting Buildings now cost 400 modules
    • All Vendors now cost 25 modules


General Fixes:
  • Vendors do not sell apparel or weapons any more
  • Changed combo-attack animation system timing to improve attack
  • Added a server-side inventory checker that will serve as an extra layer of security for player inventories.
  • Fixed Vargashi Defender’s death animation
  • Tenants can now use their House Recall
  • Fixed a bug where you would lose more building modules when spamming a building upgrade button.
  • Fixed a bug where you could get stuck after pressing “Toggle Crouch” while resting
  • Improved client performance when entering a non-active mob spawn and monsters began spawning
  • Fixed an animation bug where when you double tapped the crouch button and held it you would appear walking instead of crouching.
  • Fixed an animation bug where you would get stuck in crouch position after crouching below certain props
  • Fixed a bug where you would keep your momentum after jumping in water from a high ground position and diving very fast
  • Fixed a bug where the special effect and animation of bindstone recall would remain on the player after the skill was cancelled.
  • ”Bandits” variation mobs should now attack every time
  • ”Khamset” variation mobs should now attack every time
  • Scumling Queen should now attack every time
  • Veilron orbs and golem should now react properly
  • Fixed a bug where epic mobs would respawn almost instantly after dying
  • Fixes to the Death Pig Mount mesh
  • Many fixes to Weapons (Sizes and Missing Faces)
  • Improved the visual of the Acid Shader
  • Fix for reflection shader swapping
  • Fix for asynchronously loaded animated objects
  • Rendering optimizations
  • Fix for particle culling
  • Localization of options window
  • Some updated shaders


World Fixes:
  • Remade Cor Ymirhal (Tovarr Capital)
  • Collision fixes for all Human Clan Keeps
  • Fixed the Ork Keep entrances
  • Prop fixes in Berghammar
  • Prop fixes in Banegorge
  • Prop fixes in Ahu Ishtra
  • Prop fixes in Aziram
  • Prop fixes in Chultun
  • Prop fixes in Long March
  • Prop fixes in Cranwyn
  • Prop fixes in Odmanfau
  • Terrain fixes to Caldcote
  • Terrain fixes to Cor Ymirhal
  • Terrain fixes to Greendale
  • Terrain fixes to Sweetwater
  • Terrain Fixes in the corner of Larethain,Romanyr,Urranyr,Anyth
  • Terrain Fixes on the seam between Blackwood and Carpendale
  • Fixed water hole between Whitecove and Khanruk
  • Fixed water holes in Lyran
  • Added banks near all chaos stones
  • Added dynamic lights to all Teleportation Chambers
  • Fixed Leenspar Chest Position in Damanfau
  • Added Leenspar Chests in Galombrah and Dagnamyr
  • Fixed the tar lake inside the Clan City in Mar Shral
  • Fixed Necroguardian Position in Bladethorpe



Thank you for reading


Buy Darkfall!