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February 2013 | | views: 1933 |
Patch Notes, February 7th
These are the patch notes for today's patch. If you haven't yet, please check yesterday's update on the reasoning behind some of the patch note items.- Fixed a bug where mobs became unresponsive.
- Added the ability to combine one-handed weapons and shields in the quick item bar: The player can now activate these items simultaneously from the bar.
- Treasure maps (Click on a treasure map to start a treasure hunt! Your minimap will start flashing: Green if you are moving closer to the treasure and red if you are moving away from the treasure. Use a shovel to dig the treasure out once you’ve located it.
Game Balancing:
We reduced base vital stats penalties for roles:- Warriors gain 15 Stamina, 30 Mana (Total of 45)
- Skirmishers gain 15 Health, 30 Mana (Total of 45)
- Elementalists gain 15 Stamina, 30 Health (Total of 45)
- Increased Bow reticle rest time by 100 milliseconds for Warrior
- Increased Bow reticle rest time by 100 milliseconds for Elementalist
- Reduced Staff reticle rest time by 100 milliseconds for Elementalist
- Increased Bow targeting randomness by 1 radian (run) for Warrior
- Increased Bow targeting randomness by 2 radians (sprint) for Warrior
- Doubled Staff Bolt Mana Cost
- Reduced Staff Bolt area of effect radius
- Increased Staff Bolt Missile Speed by 12.5%
- Added Casting Time Bonus (max 10%) to Attunement to Fire.
- Reduced Duration of Attunement to Fire by 50%
- Reduced Cooldown of Attunement to Fire by 50%
- Reduced Warrior Armor Magic Protections (by 8.3% on average, lightning 6.6% on average)
- Reduced Skirmisher Armor Magic Protections (by 10.1% on average)
- Increased Elementalist Armor Piercing Protections (by 85.4% on average)
- Players will gain from 25 to 35 of each Health, Mana, Stamina when killing a player (not ganking)
- While resting a player will suffer a 50% protection penalty
Agriculture:- Increased Potato drop rate when digging by 150% and quantity by 33%
- Increased Carrot drop rate when digging by 25% and quantity by 33%
- Increased Onion drop rate when digging by 50% and quantity by 33%
- Increased Fossil drop rate when digging by 100% and quantity by 100%
- Reduced Minimum distance for chance of successful digging to 35m (30% reduction)
- Added new Potato Plants to Agon as a random spawning object.
Added sounds:- Paperdoll operations
- Skill operations
- drag/drop/delete operations
- Gold
- Bindstone/House Recall
Various Fixes and Additions- Removed Wisdom prerequisite from Elementalist Robes
- Please Note: In general any dual prerequisite is either or e.g. either STR or DEX for 1h weapons. This is to clarify the misconception that the players need both.
- Fixed a bug in the Radial Options Menu where the text sometimes became overwritten.
- Added double click on clan holding markers on the political map, when a player double-clicks on a Clan Holding marker, the Clan Holding overview window opens.
- Fixed so that only the progress bar is visible when in GUI mode
- Added max character limit of 20 in personal tag editor
- Enlarged the input area in the personal tag editor
- Fixed key bindings problems in the personal tag editor
- Added bindstone and house recall buttons to minimap
- Changed icons for bindstone and house recall buttons
- Changed the icons for safe area protection
- Added progress indicator for safe area protection activation and deactivation.
- Fixed so that non-political map related markers do not appear while in political map mode.
- Fixed so that tracked feats are now persistent.
- Added SFX to revive
- Fixed a bug where sometimes the block animation wouldn’t play.
- Fixed so that a selected skill will not revert to default, when pressing the attack button(LMB) while another skill is running
- Fixed so that if you click and hold the attack button while a spell is in the progress of being cast, you will now be able to cast the next spell by holding down the button: i.e. the attack will not be blocked.
- Fixed a bug that caused the wrong calculation of backpack weight in the GUI
- Fixed an exploit where the player would dismount while backing into the surroundings, causing him to spawn inside geometry.
- Removed monster collision from dead monsters
- Fixed an issue where skills with long cooldown did not update fast enough in the GUI
- No skill ups on mounts (except heal mount skill)
- Mount protection in protected area bug fixes.
- You can now turn around while you are changing your role.
- Added visual effect for Player Summon.
- Summoner will no longer lose the portal shard if target player is in a dungeon.
- Fixed the mount turning glitch.
- Show system messages for unlocked,completed feats.
- Player gets continuous audio and visual notifications while getting environmental damage.
- Players can no longer detach from a moving ship.
- A player can no longer be summoned while on a mount or attached to a ship.
- All boats will get a 10 minute ownership timer after their initial spawning or after a player detaches from them provided the boat is located in a protected area.
- Players will no longer be able to fire a ship cannon while they are in a protected area.
- Some changes in parties in order to fix the lag.
- "Summon friend" cooldown does not reset anymore after player re-logs in game.
- Fixed input binding of window hot keys.
- Fixed video options bug where certain settings were not saved correctly.
- Increased vegetation density and range.
- Minor engine optimizations.
- Updated description for Static Field
- Updated description for Lightning Bolt
- Updated name and description for Herb Spawn Standard
- Updated name and description for Mining Spawn Rock
- Updated name and description for Mining Spawn Metal
- Updated name and description for Logging Spawn Tree
- Updated accessories for Alfari.
- Updated hairstyles for Mercians
- Updated hairstyles for Mahirim
- Updated hairstyles for Tovarr
- Updated Tovarr beard
- Updated Mercian Female fishing animation
- Fixed shovel placement on all races
- Small visual enhancement to the crosshair
Thank you for reading
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