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January 2013 | | views: 1939 |
Patch Notes January 25th
We're issuing a patch today and these are the patch notes for it:
- Fixed mouse 'input lag'
- Added in-game indicators for members of your own Clan, members of Allied Clans and members of Enemy Clans.
- Fixed a bug which caused a boosted attribute in the paperdoll not to display correctly when you had purchased another booster.
- Added monster rank names in monster spawn tooltips
- Fixed a bug where items in the quickbar did not show up when starting the game
- Fixed a bug where when the user had 2 or more items of the same type stored in the quickbar, moving any of those items to/from the backpack or within the backpack changed the order of how those items were stored.
- Fixed a bug where the name of a bag wouldn't show properly when double clicked in the organization bar.
- Added slow fadeout to targeting
- Made aiming reticle not visible in GUI mode
- Only progress bars are visible from the HUD when in GUI mode
- Fixed 'close' text in headers when bags are opened from the organization bar.
- Added horizontal scroll bars to containers
- Fixed a bug where the icons of the political map were only shown the very first time it was opened.
- After whispering to a player, chat is automatically set to resend that player another whisper.
- Chat settings for font size & timestamps are now persistent
- Clan & clan alliance chat tabs are now enabled correctly if player is a clan member or ally
- Pressing ESC once while chat input is focused now switches to game mode regardless of the active mode.
- System messages are now persistent
- Chat channel visibility is now persistent
- Fix for mercenary contract counter-offer: "send counter offer" button not highlighting appropriately
- Fix for mercenary contracts (generated through counter offer) not expiring properly at the end of the challenge when not accepted/rejected/ or withdrawn.
- Fix for mercenary contract wager percentage rounding issues causing decimal places to be displayed (e.g. 50%, instead of 49.999999%)
- Added notifications to inform a player when they've been added to (or removed from) a clan's allowed-to-bind list
- Fix for players allowed-to-bind or already bound, being kicked from the bind-stone if they join the owner clan
- Fix for guard towers incorrectly attacking an allowed-to-bind player when a valid target enters the tower's range
- Fix for clan buffs appearing under break fall skill
- Added new icons for Selentine, Veilron, Neithal, Leenspar, Theyril chest keys
- Increased refill timers of these racks:
- Armor Rack : Refill timers doubled
- Weapon Rack : Refill timers doubled
- Resource Stash : Refill timers tripled
- Barrel of Fish : Refill timers tripled
- Added special effects to the following skills:
- Bindstone Recall
- House Recall
- Teleport Anchor
- Teleport
- Added scrollbar to input bindings
- Fixed hair color in some beard shaders
- Terrain fixes in Otredale
- Fixes to Troll Spawn in Urranyr
- Fixed flying objects in Scarbourne
- Fixed the lights in the swamp at Bel Melek
- Changed the depth of the swamp in Hardruk
- Fixes to the layout and props of Hardruk.
- Removed stamina bonus from Light spell
- +127% effect on Heal Self for new players
- +75% effect on Heal Mount for new players
- +224% effect on Unburden for new players
- Changes in transfer spells:
- Max -23% effect on Health to Mana (Min effect unchanged)
- Max -23% effect on Mana to Stamina (Min effect unchanged)
- Max -23% effect on Stamina to Health (Min effect unchanged)
- Archery Skill gains increased by +186%
- Archery Mastery increased by +281%
- Added Alchemy Recipe for making empty bottles (Requires Alchemy level 1)
- Increased Brawlers Efficiency's effect by 100% and decreased cost by 50%.
- By consequence:
- Increased cost of Dash by 20%
- Increased cost of Leap by 25%
- Increased cost of Evade by 33%
- Increased cost of Heightened Reflexes by 15%
- Added new music to the beginning of the tutorial area.
- New “success” sound for when completing a step in the tutorial area.
- Tutorial window comes into focus on task change.
- Mounts can no longer be harmed while they are in a protected area.
- Fix for players getting stuck after using a teleport chamber.
- Fix for party modifiers visibility for new members.
- Some slight changes for item tooltips related to requirements.
- Added new GUI sounds for: Picking up, placing, or deleting an item.
- Added sound to whisper notifications.
- Revive now has new SFX and sound.
- Fixed a resource leak that would eventually crash the client.
- New sounds for:
- Common school charging
- Evade
- Dash
- Maelstrom
- Pulverize
- Fireball
- Dragonbreath
- Brawler Charging
- Deadeye Charging
- Explosive arrow
- Heal mount
- Shield block.
- Multiple tweaks to improve performance(We are still running in debug mode)
- Skill level limits in protected areas as of now:
- Archery / Weapon Swings Masteries, Parry: 1
- Common Skills: 25
- Harvesting Skills: 50
- Disabling blow / Disabling Shot : 1
- Warrior skills : 25
- Mount Attack : 25
- Siege Hammer: 25
- Skirmisher skills: 25
- Elementalist skills: 25
- Crafting and Crafting Masteries: Unlimited
- Added new clan permissions for gate control of holdings
- Added Clan Holding gate-control policy settings
- Map markers now visible (in the 'clan' category) for owned holdings and captured village control-points. These are only visible to clan members
- Fixed incorrect notification being displayed when a player without a clan entered or left a holding.
- Added dynamic update of Clan name (in holding citizens' list) if a citizen joins/leaves/changes Clan.
- Fix for "Ally" and "Enemy" Clan name coloring being lost after server restart (though actual stance remained).
Thanks for reading
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