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June 2010 | | views: 2290 |
June 17th
The patch notes are ready for release since we know exactly what will make it into it, so we’re posting them below:- Normal mining nodes now have a chance of dropping a rare metal ore
- Mounted combat damage is reduced from 200% the normal damage to 150%. This applies to all weapons except sithras (which are still at 200%).
- Battlehorn weight has increased from 100kg to 200kg
- Invulnerability shield after revive has been reduced to 10 seconds from 60 seconds
- Wildlife has been added to many cities and clan cities. This includes cats, rats, chicken, pheasants, manthe spiders.
- Added a toggleable sound notification when receiving a private message.
- Corrected the hitpoint advancement for all players. Hitpoints now increase faster at lower Vitality/Strength levels
- Siege stone marker now displays the correct icon.
- Several performance optimizations
- Siege stones can no longer be placed under waters.
- Corrected an issue where during a siege you couldn’t destroy a main city building if you had previously destroyed a wall
- Fixed a bug where you could have mage killer or mage hunter without penalty
- When you log out underwater, you will log back in at the same spot.
- The following spells can be cast instantly without charge time. You can still hold the spell by keeping the left mouse button pressed.
- Impale
- Pungent Mist
- Dragonbreath
- Unholy Caress
- Frostbite
- Insect Swarm
- Lightning Bolt
- Mana cost has been increased by 50% and cooldown by 30%, except for Pungent Mist which has a Mana Cost increase of 100% and a cooldown increase of 50%.
- Cooldown for Eye Rot has been increased to 30 seconds
- Splash damage is related to your distance from the explosion center. This applies just to player cast spells against other players.
- Sea Fortress cannon damage has been decreased by 25%
- Sea Fortresses will now go vulnerable every 10 days and their rewards have been upgraded.
- You can no longer be decapitated by monsters.
- In order to have a chance to decapitate another player, the finishing blow has to be dealt by a melee weapon and target health has to drop below -10 hitpoints.
- Added quality 5 Rakta Blood to monster loot lists.
- A player can now deploy a maximum of 2 strongboxes of the same type at the same time.
- The following have received visual updates:
- Windlord monster
- Cult of the Moonbeast buildings.
- Gnoll camps
- Some arcane spells
- Cannon explosions
- Malaut Camps
- Death pig texture
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