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Patch



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http://darkfallinfo.com/index.php?page=Patch&id=72


June 2010 | Darkfall 1.0 | views: 2290
June 17th

The patch notes are ready for release since we know exactly what will make it into it, so we’re posting them below:
  • Normal mining nodes now have a chance of dropping a rare metal ore
  • Mounted combat damage is reduced from 200% the normal damage to 150%. This applies to all weapons except sithras (which are still at 200%).
  • Battlehorn weight has increased from 100kg to 200kg
  • Invulnerability shield after revive has been reduced to 10 seconds from 60 seconds
  • Wildlife has been added to many cities and clan cities. This includes cats, rats, chicken, pheasants, manthe spiders.
  • Added a toggleable sound notification when receiving a private message.
  • Corrected the hitpoint advancement for all players. Hitpoints now increase faster at lower Vitality/Strength levels
  • Siege stone marker now displays the correct icon.
  • Several performance optimizations
  • Siege stones can no longer be placed under waters.
  • Corrected an issue where during a siege you couldn’t destroy a main city building if you had previously destroyed a wall
  • Fixed a bug where you could have mage killer or mage hunter without penalty
  • When you log out underwater, you will log back in at the same spot.
  • The following spells can be cast instantly without charge time. You can still hold the spell by keeping the left mouse button pressed.

    • Impale
    • Pungent Mist
    • Dragonbreath
    • Unholy Caress
    • Frostbite
    • Insect Swarm
    • Lightning Bolt
    • Mana cost has been increased by 50% and cooldown by 30%, except for Pungent Mist which has a Mana Cost increase of 100% and a cooldown increase of 50%.
    • Cooldown for Eye Rot has been increased to 30 seconds

  • Splash damage is related to your distance from the explosion center. This applies just to player cast spells against other players.
  • Sea Fortress cannon damage has been decreased by 25%
  • Sea Fortresses will now go vulnerable every 10 days and their rewards have been upgraded.
  • You can no longer be decapitated by monsters.
  • In order to have a chance to decapitate another player, the finishing blow has to be dealt by a melee weapon and target health has to drop below -10 hitpoints.
  • Added quality 5 Rakta Blood to monster loot lists.
  • A player can now deploy a maximum of 2 strongboxes of the same type at the same time.
  • The following have received visual updates:

    • Windlord monster
    • Cult of the Moonbeast buildings.
    • Gnoll camps
    • Some arcane spells
    • Cannon explosions
    • Malaut Camps
    • Death pig texture


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