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Patch



Permanent Link
http://darkfallinfo.com/index.php?page=Patch&id=65


January 2010 | Darkfall 1.0 | views: 2057
Build 50

  • Fixed several issues relating to virtual address space.
  • Fixed handling of unstable and drifting system clocks.
  • Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
  • Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.
  • Fixed a bug where sometimes the disabling blow effect did not show up on players.
  • Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.
  • Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).
  • Fixed tool tips for items placed on player vendors.
  • Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.
  • Fixed a bug in the persistence of trade route runs.
  • Fixed a problematic village in 'three pirates' where the large villa was placed inside a regular house.
  • Fixed so that healing spells or buffs that land on target's back do not produce blood anymore.
  • Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.
  • Fixed a problem regarding the clan boards.
  • Added system message for damage on clan stones and siege stones.
  • Changes to Sea Fortress Timers: Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.
  • Quest fixes.
  • Quest updates.
  • Visual updates to trees.
  • Visual updates to rocks.
  • Visual updates to harvesting and skinning tools.
  • More Kobold spawns have been introduced around the starting areas.
  • Monsters strafe and run away less often.
  • Fixed a bug that caused some mobs to stay in run mode and never stand still.
  • Increased reagent drop for some low level monsters.


SFX Updated for the following:

Water Magic:
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  • Ice Storm
  • Clear thoughts
  • Blizzard
  • Cold Shield
  • Cold Ward
  • Frostbite
  • Delayed shot
  • Slow

Necromany:
--------------
  • Bludgeoning weakness
  • Mental weakness
  • Piercing Weakness
  • Slashing Weakness
  • Undeath
  • Unholy Caress
  • Unholy Flames
  • Vampiric Touch

Other:
--------
  • Mortar Cannon Impact
  • Player Water Splashes
  • Cold Damage Impact


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