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January 2010 | | views: 2057 |
Build 50
- Fixed several issues relating to virtual address space.
- Fixed handling of unstable and drifting system clocks.
- Fixed a problem where you could, in certain circumstances, sprint without losing stamina after performing a double jump.
- Fixed a bug where you could not destroy a city structure, if it had been disabled before a conquest challenge was initiated.
- Fixed a bug where sometimes the disabling blow effect did not show up on players.
- Changed so that if in game mode you press any of the shortcut keys to toggle i.e. mini map/paperdoll, these windows will not show up again in GUI mode.
- Fixed a problem where your mount would stop if you tried to sidestep while mounted (you should not be able to sidestep while mounted).
- Fixed tool tips for items placed on player vendors.
- Fixed a bug that let you bind stone recall, house recall and teleport while doing a trade route run.
- Fixed a bug in the persistence of trade route runs.
- Fixed a problematic village in 'three pirates' where the large villa was placed inside a regular house.
- Fixed so that healing spells or buffs that land on target's back do not produce blood anymore.
- Fixed a bug that could block player trading, if the player who initiates the trade dies before the trade is accepted by the other player.
- Fixed a problem regarding the clan boards.
- Added system message for damage on clan stones and siege stones.
- Changes to Sea Fortress Timers: Sea Fortresses go vulnerable again after 3 days with a random factor of +-4 hours.
- Quest fixes.
- Quest updates.
- Visual updates to trees.
- Visual updates to rocks.
- Visual updates to harvesting and skinning tools.
- More Kobold spawns have been introduced around the starting areas.
- Monsters strafe and run away less often.
- Fixed a bug that caused some mobs to stay in run mode and never stand still.
- Increased reagent drop for some low level monsters.
SFX Updated for the following:
Water Magic:
--------------- Ice Storm
- Clear thoughts
- Blizzard
- Cold Shield
- Cold Ward
- Frostbite
- Delayed shot
- Slow
Necromany:
--------------- Bludgeoning weakness
- Mental weakness
- Piercing Weakness
- Slashing Weakness
- Undeath
- Unholy Caress
- Unholy Flames
- Vampiric Touch
Other:
--------- Mortar Cannon Impact
- Player Water Splashes
- Cold Damage Impact
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