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December 2009 | | views: 2033 |
Build 45
- Added global cool down to Whirlwind attacks
- Smelting now skills up Industry
- Fixed a problem where the Firescourge monster would not spawn
- Increased drop rate for player vendors and safes in chaos chests
- There is now an increased probability of rare item drops on monsters
- There is now an increased probability of astrolabes and orb drops on monsters and wild life.
- Spawning effects were added on mounts.
- Knock back effect of Fireball has been reduced
- Knock back effect of Inferno has been reduced
- Knock back effect of Missile Fury has been reduced
- Internal player forum issues have been addressed
- Addressed an issue where players could sometime climb on top of Sea Fortresses
- Increased prices on some shade crafted items and increased shade craftskill gain
- You cannot jump more often than once every 10 seconds while being in water
- Added filters in Clan News Reel for Village Control Points and Fortresses
- Fixed a bug that prevented the casting of a spell when you selected a new spell.
- Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
- Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
- Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
- Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
- Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
- Fixed a bug where upon login the previous map marker display selection was not honored.
- Fixed a bug where Wild Life could sometimes walk on water.
- Fixed a bug which created problems trading on a moving ship/warhulk.
- Increased monster protection against mount attacks
- There have been some Minor Monster behavior improvements
- Updated the spell inventory of the Devil
- Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
- Visual Effect updated on Desecration in Necromancy
- Visual Effect updated on Evil Eye in Necromancy
- Visual Effect updated on Infernal Shield in Necromancy
- Visual Effect updated on Bludgeoning Weakness in Necromancy
- Fixed a visual bug regarding Quest Rewards
- Fixed some minor quest bugs
- Added some more guards regarding virtual memory
- Added some more guards regarding some bad router problems
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