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Patch



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http://darkfallinfo.com/index.php?page=Patch&id=63


December 2009 | Darkfall 1.0 | views: 2033
Build 45

  • Added global cool down to Whirlwind attacks
  • Smelting now skills up Industry
  • Fixed a problem where the Firescourge monster would not spawn
  • Increased drop rate for player vendors and safes in chaos chests
  • There is now an increased probability of rare item drops on monsters
  • There is now an increased probability of astrolabes and orb drops on monsters and wild life.
  • Spawning effects were added on mounts.
  • Knock back effect of Fireball has been reduced
  • Knock back effect of Inferno has been reduced
  • Knock back effect of Missile Fury has been reduced
  • Internal player forum issues have been addressed
  • Addressed an issue where players could sometime climb on top of Sea Fortresses
  • Increased prices on some shade crafted items and increased shade craftskill gain
  • You cannot jump more often than once every 10 seconds while being in water
  • Added filters in Clan News Reel for Village Control Points and Fortresses
  • Fixed a bug that prevented the casting of a spell when you selected a new spell.
  • Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
  • Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
  • Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
  • Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
  • Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
  • Fixed a bug where upon login the previous map marker display selection was not honored.
  • Fixed a bug where Wild Life could sometimes walk on water.
  • Fixed a bug which created problems trading on a moving ship/warhulk.
  • Increased monster protection against mount attacks
  • There have been some Minor Monster behavior improvements
  • Updated the spell inventory of the Devil
  • Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
  • Visual Effect updated on Desecration in Necromancy
  • Visual Effect updated on Evil Eye in Necromancy
  • Visual Effect updated on Infernal Shield in Necromancy
  • Visual Effect updated on Bludgeoning Weakness in Necromancy
  • Fixed a visual bug regarding Quest Rewards
  • Fixed some minor quest bugs
  • Added some more guards regarding virtual memory
  • Added some more guards regarding some bad router problems


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