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Patch



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http://darkfallinfo.com/index.php?page=Patch&id=49


June 2009 | Darkfall 1.0 | views: 1819
Build 22

The main focus for this patch were the optimizations. This is the most work we've done to date in this area.

Optimizations
  • The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
  • A large number of server side optimizations regarding sieges and large battle performance have been applied.
  • Miscellaneous client problems have been addressed

Crafting

New Items added for Skinning:
  • Dragon Bone
  • Ork Darktaint
  • Northman Blood
  • Gold crafting costs for all armor exceeding 25 gold have been reduced
  • Gold crafting costs for all shields exceeding 25 gold have been reduced
  • Gold crafting costs for all weapons exceeding 25 gold have been reduced
  • Gold crafting costs for all bows exceeding 25 gold have been reduced
  • Gold crafting costs for all mage staffs exceeding 25 gold have been reduced
  • Enchanted and transmuted item names in player journal will now be displayed correctly
  • Baneful enchantments can now be used on bows

Visual Updates
  • Player animations updated
  • Visual updates to various Orkish architecture
  • Visual updates to various floating islands
  • Visual updates to various nature elements
  • Visual updates to various bridges
  • Visual update to Ithwen Ruins in Yssam
  • Visual updates to various Goblin architecture
  • Visual update to all Kobolds
  • Visual update to Stone Golems
  • Visual updates to various props

Armor

The following changes only apply to newly crafted armor:
  • Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance
  • Plate Armor: will have increased durability
  • Full Plate Armor: will have increased durability
  • Infernal Armor: will have increased durability
  • Dragon Armor: will have increased durability

Weapons
  • All transmuted weapons will have increased durability. These changes apply only to newly crafted weapons

Weapon Rank has been corrected for:
  • Feral Edge (now rank 20)
  • Slavemaster (now rank 80)
  • Legbreaker (now rank 40)
  • There are now new Animations for Axe and Club power attacks

All Power attacks now do additional (secondary) damage:
  • Axes/Greataxes: Melee protection debuffing
  • Clubs/Greatclubs: Extra stamina drain
  • Knives: Poison damage
  • Polearms: Intelligence and Dexterity penalty
  • Swords/Greatswords: Bleeding damage

Monsters

Loot from monsters has been updated in these monsters:
  • Bone exarch
  • Elfwraith
  • Gray ork assassin
  • Gray ork chieftain
  • Gray ork warrior
  • Kobold raider
  • Kobold scrapper
  • Kobold scrounger
  • Kobold shaman
  • Kobold strongman
  • Sun exarch
  • Varangian runewielder
  • Varangian skjalgsblood
  • Varangian warthane
  • Fire Dragons

Skills
  • Focus can now be bought from Mages
  • Endurance can now be bought from Fighters
  • Fitness can now be bought from Fighters
  • The skill progression rate for all Magic Schools has been increased
  • The skill progression rate of complementary archery skills have been increased
  • All whirlwind skills allow player movement now
  • Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving.
  • Jump has been added to the visual skill tree.
  • Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall

User Interface
  • Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
  • Backpack weight indicator will properly update
  • The quest window has been updated
  • All tooltips have been enhanced with more information
  • Some bugs regarding the hotbar have been fixed
  • Tabs have been added to the Input Bindings window to easier navigate between input options
  • Options to display Ping and FPS are now located in Options->GUI Options
  • Enchantment window has been updated

Corrections
  • Players using the alternative use key to access banks etc. will now lose their invulnerability shield
  • Using of the alternative use key will now follow the same rules as the primary use key
  • All debug yield commands have been removed
  • Jumping and crouching cool down has been slightly increased
  • Journal will now display correct item names
  • Dwarven beard will now have the same color as his hair
  • A successful shield block will now block all effects of the attack
  • The time available to forgive a killer has been increased

Sieges
  • The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones
  • In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.


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