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Patch



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http://darkfallinfo.com/index.php?page=Patch&id=46


April 2009 | Darkfall 1.0 | views: 2002
Build 17

Here are this week's patch notes:

New Quests

New Quests for the Factions have been added:

MIRDAIN FACTIONS:

THE SERENE SPIRE
  • Areas of Bad Magic
  • Inside the Crystal Green Tower
  • Hidden Secrets
  • Flesh of the Guardians

THE ARROWHEADS
  • Gray ork Mercenaries
  • Hidden agents of Melek
  • The Melechar Report
  • The Mission
  • Stealing their Faith

THE EMERALD THRONE
  • Bad Magic
  • A Historical Monument
  • Mercenaries
  • Nairath the Mage
  • Ingedients for Nairath
  • Teeth of the Beast
  • Between Mages

DWARVEN FACTIONS:

VOICE OF YMIR
  • Aegin's Hall
  • Lords of the Frozen Hall
  • The Demon's Scepter
  • Nidstein the Mage
  • The Amulet of Eiradan
  • The Shadows of Nithron

Visual Updates

There have been many visual updates including to:
  • Vegetation
  • Water mills
  • Wells
  • Benches and chairs
  • Various trees
  • Human capital
  • Market stands
  • Clan mines
  • Metal statues
  • Ovens
  • Fireplaces
  • Mahirim and human doors
  • Palisades
  • Signs
  • Most wood textures
  • Misc. props

Optimizations

There have been many optimizations as usual including:

  • Updates to the servers to better handle situations where thousands of players participate in sieges

Area / World-Building

Area / Worldbuilding updates to these areas:
  • Bluefield
  • Broadherne
  • Darkmouth
  • Bloodscar
  • Qattenhal
  • Mar Shral
  • Hawkmoore
  • Thorndale
  • Hithe
  • Thangruk

Monster Updates

There have been several updates to monsters along with the following specific changes:
  • Demon has been rebalanced
  • Devil has been rebalanced
  • Baradron has been rebalanced

Monster loot has been updated in these monsters:
  • Bonecrew Captain
  • Demon
  • Hill Giant Clobber
  • Icejarl
  • Nahdruk Heretic

Monster A.I. has been updated

Crafting Updates
  • Scale boots now available to crafters
  • Scale gloves now available to crafters
  • Greataxe transmutation recipes have been added
  • Durability of monster loot items is reduced compared to crafted items

Weapon / Armor Updates

New axes have been added:
  • Cleaver
  • Gloomblade
  • Orthus
  • Sagaris
  • Scorpio
  • Serpent's Kiss
  • Terror
  • War Pick

New Great Clubs have been added:
  • Einherjar
  • Grief
  • Oathbreaker
  • Outlaw
  • Thorgrim
  • Thunderpick
  • War Maul
  • Wild Hunt

Servant of Malaut armor has been rebalanced

Magic Updates
  • Armored Casting has been rebalanced
  • Frostbite has been rebalanced
  • Reagent requirement have been added to Launch
  • Reagent requirement have been added to Explosion

Bug Fixes

There have been many bug fixes, including the following noteworthy ones:
  • Fix for enchantment to prevent duplicate enchantments on an item.
  • Fix to Pack Mule|mule skill so that when your skill increases your maximum carrying weight will be updated immediately.
  • Fix so that you can't use magic while mounted.
  • Fix so you can't "fall through" water and walk under water.
  • Clan guard towers have been fixed to work on all policy settings.
  • Fix to ignore lists, where a player that was ignored would not show up in the ignore list

Additions
  • A Trade channel has been added. Use by /trade . This will go out to all of the racial alliance
  • Fighters Guild NPCs in Clan Cities now teach spirited archer

Gameplay
  • A player will lose his invulnerability shield when running/spawning into a clan city/hamlet, unless he is a member of the clan owning the location.
  • When a player leaves or is being kicked/banned from a Clan there will now be a timer of 45 minutes before he actually leaves the clan.
  • Minimum time period between changing policies towards a Clan have been changed to 20 minutes.
  • Alignment boost for killing or ganking an evil or enemy player has been reduced to 1 point.
  • Ship cannon rate of fire has been balanced
  • Unsummon / unspawn timers for warhulks and ships have been increased

Party and alignment:
  • Parties will now follow standard rules for killing and ganking.
  • If you kill/gank a friendly player in a party he/she will get the opportunity to forgive the killer.
  • You will never get an alignment boost by killing a party member.

Enemy standing on the HUD:

You will now have the names of the players you target colored according to their standing towards you and your clan.
  • Members of the same Clan as yours will have their name displayed in BRIGHT GREEN
  • Members of Clans that you are at WAR with will have their name displayed in DARK ORANGE
  • Members of Clans that you are ALLIED with will have their name displayed in GREEN
  • Opposing Racial Alliance will have their name displayed in DARK RED
  • EVIL Racial Alliance players will have their name displayed in RED
  • ROGUE Racial Alliance players will have their name displayed in GREY
  • GOOD Racial Alliance players will have their name displayed in BLUE

These rules will follow in the order of: Clan Status, Opposing Racial Alliance, Same Racial Alliance.

Examples:
  • An EVIL player of the same race as yours but a member of a clan that you are at WAR with will always show in DARK ORANGE
  • A GOOD player of an Opposing Racial Alliance that does not have an affiliation with your Clan will always show in DARK RED
  • An EVIL player of the same race as yours but a member of a clan that you are ALLIED with will always show in GREEN
  • A GOOD player of the same race as your but a member of your clan will always show as BRIGHT GREEN


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