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Patch
Permanent Link
http://darkfallinfo.com/index.php?page=Patch&id=46
April 2009 |
| views: 2002
Build 17
Here are this week's patch notes:
New Quests
New Quests for the Factions have been added:
MIRDAIN FACTIONS:
THE SERENE SPIRE
Areas of Bad Magic
Inside the Crystal Green Tower
Hidden Secrets
Flesh of the Guardians
THE ARROWHEADS
Gray ork Mercenaries
Hidden agents of Melek
The Melechar Report
The Mission
Stealing their Faith
THE EMERALD THRONE
Bad Magic
A Historical Monument
Mercenaries
Nairath the Mage
Ingedients for Nairath
Teeth of the Beast
Between Mages
DWARVEN FACTIONS:
VOICE OF YMIR
Aegin's Hall
Lords of the Frozen Hall
The Demon's Scepter
Nidstein the Mage
The Amulet of Eiradan
The Shadows of Nithron
Visual Updates
There have been many visual updates including to:
Vegetation
Water mills
Wells
Benches and chairs
Various trees
Human capital
Market stands
Clan mines
Metal statues
Ovens
Fireplaces
Mahirim and human doors
Palisades
Signs
Most wood textures
Misc. props
Optimizations
There have been many optimizations as usual including:
Updates to the servers to better handle situations where thousands of players participate in sieges
Area / World-Building
Area / Worldbuilding updates to these areas:
Bluefield
Broadherne
Darkmouth
Bloodscar
Qattenhal
Mar Shral
Hawkmoore
Thorndale
Hithe
Thangruk
Monster Updates
There have been several updates to monsters along with the following specific changes:
Demon has been rebalanced
Devil has been rebalanced
Baradron has been rebalanced
Monster loot has been updated in these monsters:
Bonecrew Captain
Demon
Hill Giant Clobber
Icejarl
Nahdruk Heretic
Monster A.I. has been updated
Crafting Updates
Scale boots now available to crafters
Scale gloves now available to crafters
Greataxe transmutation recipes have been added
Durability of monster loot items is reduced compared to crafted items
Weapon / Armor Updates
New axes have been added:
Cleaver
Gloomblade
Orthus
Sagaris
Scorpio
Serpent's Kiss
Terror
War Pick
New Great Clubs have been added:
Einherjar
Grief
Oathbreaker
Outlaw
Thorgrim
Thunderpick
War Maul
Wild Hunt
Servant of Malaut armor has been rebalanced
Magic Updates
Armored Casting has been rebalanced
Frostbite has been rebalanced
Reagent requirement have been added to Launch
Reagent requirement have been added to Explosion
Bug Fixes
There have been many bug fixes, including the following noteworthy ones:
Fix for enchantment to prevent duplicate enchantments on an item.
Fix to Pack Mule|mule skill so that when your skill increases your maximum carrying weight will be updated immediately.
Fix so that you can't use magic while mounted.
Fix so you can't "fall through" water and walk under water.
Clan guard towers have been fixed to work on all policy settings.
Fix to ignore lists, where a player that was ignored would not show up in the ignore list
Additions
A Trade channel has been added. Use by /trade . This will go out to all of the racial alliance
Fighters Guild NPCs in Clan Cities now teach spirited archer
Gameplay
A player will lose his invulnerability shield when running/spawning into a clan city/hamlet, unless he is a member of the clan owning the location.
When a player leaves or is being kicked/banned from a Clan there will now be a timer of 45 minutes before he actually leaves the clan.
Minimum time period between changing policies towards a Clan have been changed to 20 minutes.
Alignment boost for killing or ganking an evil or enemy player has been reduced to 1 point.
Ship cannon rate of fire has been balanced
Unsummon / unspawn timers for warhulks and ships have been increased
Party and alignment:
Parties will now follow standard rules for killing and ganking.
If you kill/gank a friendly player in a party he/she will get the opportunity to forgive the killer.
You will never get an alignment boost by killing a party member.
Enemy standing on the HUD:
You will now have the names of the players you target colored according to their standing towards you and your clan.
Members of the same Clan as yours will have their name displayed in BRIGHT GREEN
Members of Clans that you are at WAR with will have their name displayed in DARK ORANGE
Members of Clans that you are ALLIED with will have their name displayed in GREEN
Opposing Racial Alliance will have their name displayed in DARK RED
EVIL Racial Alliance players will have their name displayed in RED
ROGUE Racial Alliance players will have their name displayed in GREY
GOOD Racial Alliance players will have their name displayed in BLUE
These rules will follow in the order of: Clan Status, Opposing Racial Alliance, Same Racial Alliance.
Examples:
An EVIL player of the same race as yours but a member of a clan that you are at WAR with will always show in DARK ORANGE
A GOOD player of an Opposing Racial Alliance that does not have an affiliation with your Clan will always show in DARK RED
An EVIL player of the same race as yours but a member of a clan that you are ALLIED with will always show in GREEN
A GOOD player of the same race as your but a member of your clan will always show as BRIGHT GREEN
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