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Website News



Prowess Section
I added a prowess section that will display all the levels where prowess gain will become lower. And a sub-page prowess gains which lists specific prowess related to various game 'resources' (basically the name of the resource and then doing the action associated with it be it kill, craft, loot, etc.). It also allows you to input your prowess to see how much you'll get at your current level.


Political Website
I created an update political map website to keep players updated on in-game politics.


Crafting Website
I created a new crafting website to help crafters find the list of materials they need for items (and have a easy list to copy / paste so they can send them to buyers), or how many items they can make based on their materials.


Comments/Suggestions
Comments/suggestions about the website should be directed to this forum.



Last 10 Pages



Origin Title Date
Darkfall 2.0 DF-Forum Regional Subforums! 8/18/2014
Darkfall 2.0 DF-Forum Upcoming Changes to MVP forum 8/13/2014
Darkfall 2.0 Darkfall This page has images with it.Quests are coming soon 8/11/2014
Darkfall 2.0 DF-Forum Hotfix 8/8/2014 8/8/2014
Darkfall 2.0 DF-Forum Catapults in action 8/8/2014
Darkfall 2.0 DF-Forum Lord Grizzly's video - Wrecking villages. 8/7/2014
Darkfall 2.0 Darkfall This page has images with it.Siege Engine Patch 8/7/2014
Darkfall 2.0 DF-Forum This page has images with it.Patch Notes August 7th 8/7/2014
Darkfall 2.0 DF-Forum International Community Staff needed. 8/5/2014
Darkfall 2.0 Darkfall This page has images with it.Important Announcement regarding city walls 8/5/2014



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Darkfall 2.0 4/23/2014 | DF-Forum Link | views: 431
On dyes

Unuldur:

In our upcoming patch, and in compliance with our strategy, we are introducing armor dyes to the game.

Initially, we are adding around 30 different colors that can be used to dye your armor to suit your style and taste. Each armor piece is dyed separately and there is a primary and secondary color slot, each one affecting different areas of the piece. The result is a great number of possible combinations that will become even greater as we plan to add more colors as time goes by.

Players can double click on a dye to access the primary / secondary color interface in order to set up their 'brush'. With those two colors set up, they can then proceed to paint armor pieces one at a time or by applying the paint to a container so that all pieces contained are dyed. The primary and secondary color do not both have to be assigned a dye giving more options for adjusting already painted armors. For example, a helmet that has been painted with blue color as primary and yellow as secondary, can be repainted with the primary slot empty, to retain the blue color, and with the secondary slot as white, to replace the yellow. Additionally, a dye removal item is being introduced that can be applied in either or both slots to revert the armor to its default color.

Dyes are an item that is crafted through the alchemy profession with rarer dyes requiring a higher Alchemy profession level. A new unique material is required for each dye along with existing ones. Each of the new unique materials is monster dropped only and rarer dyes drop from higher rank monsters than more common ones.