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Website News

Prowess Section
I added a prowess section that will display all the levels where prowess gain will become lower. And a sub-page prowess gains which lists specific prowess related to various game 'resources' (basically the name of the resource and then doing the action associated with it be it kill, craft, loot, etc.). It also allows you to input your prowess to see how much you'll get at your current level.

Political Website
I created an update political map website to keep players updated on in-game politics.

Crafting Website
I created a new crafting website to help crafters find the list of materials they need for items (and have a easy list to copy / paste so they can send them to buyers), or how many items they can make based on their materials.

Comments/suggestions about the website should be directed to this forum.

Last 10 Pages

Origin Title Date
Darkfall 2.0 DF-Forum Weekly Update December 6 - December 12. 12/12/2014
Darkfall 2.0 DF-Forum Weekly Update November 29 - December 5. 12/5/2014
Darkfall 2.0 Darkfall Video: Darkfall Unholy Wars: Relics 12/4/2014
Darkfall 2.0 Darkfall Patch Notes December 2nd: Relics 12/2/2014
Darkfall 2.0 DF-Forum Patch Notes 2/12/2014 - Relics. 12/2/2014
Darkfall 2.0 DF-Forum Weekly Update November 22 - November 28. 11/28/2014
Darkfall 2.0 Darkfall Ganksgiving Patch Notes 11/27/2014
Darkfall 2.0 DF-Forum Ganksgiving Patch 11/27/2014
Darkfall 2.0 DF-Forum Darkfall:Unholy Wars at Steam's Autumn Sales! 11/26/2014
Darkfall 2.0 DF-Forum Weekly Update November 15 - November 21. 11/21/2014

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Darkfall 2.0 12/5/2014 | DF-Forum Link | views: 256
Weekly Update November 29 - December 5.

Icy Wave:


This week we applied a patch which included several general fixes and updates. This patch also introduced a new feature to the game, Relics. For more info click here.
So, time to shed some light in what occupied our team for this week.

Design team

This week the design department focused on two major areas. One was the new player experience which has been our primary focus recently. More specifically, a design for the new advisory system has been produced and is making it's way to our programmers for implementation. Additionally the initial experience of the vale is being re-evaluated and we are looking into ways to make it more involving and interesting while keeping advanced themes and interactions to a minimum. We are also working on combining these two systems as seamlessly as possible with the upcoming Quests system so that the experience has the intended flow. The second area of focus has to do with our upcoming Christmas event for wich we are planning various activities.

Art Team

Our Art team greatly contributed in the Relics patch that we applied this week. You can see in our previous weekly updates details regarding the work that they've put in Relics. They are also working on a unique visual to make The Immolators stand out more. Apart from that, the team created icons for our upcoming quest patch and prepared icons and models for new armor sets that we plan to introduce to the game. Since Christmas is drawing closer, our team will prepare some nice content for our planned festivities.

Programming Team

Our dev team has been working extensively on Quests. Relics patch took some time of the team, since the testing phase discovered some critical bugs that they needed to be addressed. Additional work has been done to the Quest and Inventory windows, and we're experimenting with introducing a floating text combat mechanic. They will also assist the Art team on our Christmas plans for the game.

Quality Assurance Team

This week, QA tested the Relics feature and some really exciting updates for our patch to follow. Quest system takes some time of our testers, since they needed to note and report some bugs that appeared in the UI of the Quests. Our Testers also greatly supported the last patch during its deployment. Apart from these, the team also participated in the production of in-game media for the last patch and the YouTube relic video.

Sound Team

Our Sound team s finishing some Quest patch sounds. Also, they created a video, which explains Relics, the new feature that we introduced to the game in our latest patch. The team is also working on various Darkfallish Christmas themes.

Thank you for reading!